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Original sin 2 save editor
Original sin 2 save editor









original sin 2 save editor

We would like to remind you at this point that Classic Mods are not compatible with the Definitive Edition and vice versa. Later on, when publishing, this will ensure that your project will have a separate page on the workshop and will be recognized as a different mod in-game. The editor will then copy all project data over to the Definitive Edition data folder and give your project a new ID. Navigate to the Data folder of Divinity Original Sin 2 (classic edition) and select the following:ĭivinity Original Sin 2\Data\Mods\ When pressing “Import Project”, you’ll be prompted with a File Explorer window. Many things changed in Divinity: Original Sin 2 Definitive Edition, but we've got you covered!īelow, you can find a guide containing all essential information needed to make your content Definitive Edition - ready.įor more information on topics mentioned in the guide, look at the information on this page. So you have some old modifications you’d like to bring up to date for this new day and age? Well, look no further!

  • 8.2 Standard CC for an adventure that loads data.
  • original sin 2 save editor

  • 8.1 Standard CC for adventure that does not load data.
  • 3 Installing the Divinity Engine 2 Definitive Edition.
  • Https:/ / folder/ xggb2364417f4/ MooseEdit Mainwindow contains most of the UI functionalityĪ lot of the code is unrefined and ugly and should probably be rewritten. GamePakData has all the hardcoded filenames from the PAK files, you might have to modify thisĪppearanceEditorFrame is a gigantic file that has all of the openGL 3d rendering code PakReader/PakWriter is for reading/writing PAK filesĬharacterLoader is for loading character data from the LSB and making the character tabs on the UI LsbObject is the in-memory representation of an lsb file's "tree node" LsbReader/LsbWriter is for reading/writing lsb files. That will greatly simplify getting it to work. To anyone who actually wants to try to make sense of it, I would suggest getting Qt Creator (IDE) and opening the MooseEdit.pro project file.











    Original sin 2 save editor