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Fallout tactics character build
Fallout tactics character build






fallout tactics character build

for bugged Night Person (Permanent +2 IN, +2 PE, +20% Skill Checks): Title: Design Elements: Bugs, Exploits, Commentary, Tips Reference for bugged Night Person (Up to a permanent +2 IN, +2 PE, +20% Skill Checks): Skills become functional by ~75%, reasonable at ~100%, and reliable at ~130%, so make that main toon a power house as fast as possible. The reasons are due to the level of combat skills achieved by level 2 and that no recruit will compare with a main character that has the best Traits (like Gifted, the bugged Night Person, Fast Shot, etc.). I am messing around with Doctor in lieu of SG now, and I don't like it early game (character levels 2~4). Replace one weapon skill with Doctor (or Tag! it later), if none of the recuit doctors are desired or replace Sneak, but Doctor only needs ~100%, while Sneak and weapons would benefit from higher levels later. Tag! for EW (build later for non-organic targets, or just use BG) 1) Small Guns: Since equipment and ammo won't be available right away for BG and EW.Ģ) Poor melee can be overcome by swarming the enemy with multiple units (sneak up to them).ģ) There are plenty of recruits for ancillary skills: Throwing, First Aid, Doctor, Outdoorsman, etc.Ĥ) Sneak is invaluable early game, since no heavy armor is available, for positioning, etc.ĥ) A character without Small Guns makes the early game much harder.








Fallout tactics character build